The leadership decision making in FG2 is an engaging element that encourages multiple playthroughs. The dialog, through which decisions are presented, is detailed but not wordy. Decision making is at the core of FG2, both on the battlefield and off. Decisions that have an emotional impact on the troops of your army and therefore of their performance on the battlefield. Decisions that steer the course of the barbarian campaign. Decisions that inform as well as question the makeup of the world. Decisions that only a person of influence and stature can make. But what is important is how FG2 incorporates its elements into how the game is played.Īnd almost immediately, Falirson is beset with narrative decision making. The story isn’t necessarily a revolutionary one. It is upon the shoulders of Falirson to deal with the fellow barbaric clans and to face off against the western Empire. All the while, the might and splendor of the Western Imperial Legion exerts its influence, fueled by sinister powers, of which little is known. The other clans of the north meddle and squabble. A glimpse into the turn-based, tactical and narrative land of Keldonia, where leadership is the only force that enables change… and disaster.įantasy General II: Invasion is the story of Falirson, son of Falir, of the barbarian lands of Fareach, upon whom the mantle of leadership has recently fallen. This is but a single glimpse into the quagmire that Fantasy General II: Invasion will put you. …And this whole time I’m thinking to myself: Would it have been a better decision to head through the mountains instead of the swamps to get to the rival lands of the Legion? And I am positive I’ve caught glimpse of ghosts breezing through the trees to the west… Empire troops are fighting with each other. Lizardmen are fighting with Empire troops. I occasionally hear a menacing roar coming from the general direction we aim to go. The pressure to appeal to my peoples’ ethos is mounting. My mounted lancer units are completely ineffective here. If it’s anything other than gold… Well, we’ll cross that bridge when we get there… All of this, of course, depends on exactly what the recon troops find in the ruins. That loot will be needed to replenish my troll boulder throwers so they can make a last-ditch, long distant effort in knocking down the morale of a pack of lizardmen skirmishers which, in theory, will chase them off the backs of my surrounded thane and his younglings. I’ve got a single group of recon infantry hidden in a line of trees heading for a site of ancient ruins, with the hope of finding sweet loot for our coffers. The other group, my group, is more north-northwest and were trying to skirt around a spider-infested part of the area only to come face to face with a mob of undead Legion troops. One army group is to the east, mucking through the sludge trying to chase off lizardmen. Just by my mere presence, their performance is negatively affected. Some of the troops are grumbling about my past decisions as their general. My forces on the battlefield are divided in half… They have been since we arrived at this cursed swamp.
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